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13th Age

939 

13th Age je vynikající hra na hrdiny od Roba Heinsooa (hlavního projektanta 4. vydání D&D) a Jonathana Tweeta (hlavního designéra třetího vydání D&D, Over the Edge a Everway). Pravidla se vyznačují svižnými souboji, naleznete zde klasická fantasy povolání, zbraně a kouzla, ale také nové mechaniky (například kostky eskalace, díky kterým se zvyšuje zranění s délkou trvání boje). Příručka objsahuje vše potřebné pro hráče i vypravěče, bestiář a popis Dračího císařství. Je v anglickém jazyce a má 320 stran. Icon relationships, the escalation die are unique features which offer exciting storytelling possibilities with simple yet powerful skill rules and fun, fast-moving combat. In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge. Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play. There are also fun new rules for hitting and defeating orcs. 13th Age was playtested in 2012 by more than 200 gaming groups around the world, one of which included our own Dave from Telesales. Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games. Odkazy Anotace na rpg fóru

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13th Age je vynikající hra na hrdiny od Roba Heinsooa (hlavního projektanta 4. vydání D&D) a Jonathana Tweeta (hlavního designéra třetího vydání D&D, Over the Edge a Everway). Pravidla se vyznačují svižnými souboji, naleznete zde klasická fantasy povolání, zbraně a kouzla, ale také nové mechaniky (například kostky eskalace, díky kterým se zvyšuje zranění s délkou trvání boje). Příručka objsahuje vše potřebné pro hráče i vypravěče, bestiář a popis Dračího císařství. Je v anglickém jazyce a má 320 stran. Icon relationships, the escalation die are unique features which offer exciting storytelling possibilities with simple yet powerful skill rules and fun, fast-moving combat. In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge. Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play. There are also fun new rules for hitting and defeating orcs. 13th Age was playtested in 2012 by more than 200 gaming groups around the world, one of which included our own Dave from Telesales. Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games. Odkazy Anotace na rpg fóru